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Half-Life 2 Done Quick Hi-Res

Filename:
HalfLife2_13657_HQ.avi
Author:
HL2DQ Team
Size:
1.52 GB (1629835264 bytes)
Created:
4/6/2006 4:37pm
Last Updated:
---
Downloads:
18917
MD5 Hash:
3c28cd438c52fb89df854a6c2ffd8448
Rating:
(4.3/5.0 - 21 votes)
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Description:

Speed run of Half-Life 2 on hard difficultly completed in 1 hour, 36 minutes and 57 seconds in 88 segments completed on March 8, 2006. Demos were captured to AVI, appended into one file and compressed into this full-resolution h.264 version.

Additional information available, click here

Team comments:
Thanks for watching our speedrun. We had a lot of fun times and painful memories making this, and we're glad we have an audience to see it.

In case you think we timed our jumps too perfectly, know that this speed-run was NOT focused on timing jumps. For bunnyhopping, we used a simple macro which presses the button assigned to "jump" repeatedly, for as long as it is held in. This was done to increase focus on less tedious and more complicated tricks in the run, as well as to prevent people from doing silly things like making an in-game script with hundreds of "+jump" commands and binding jump to the mousewheel as well as 12 buttons on a joystick to stomp on. In case you're wondering, yes, the above method has actually been used before the macro was voted as an option.

This run is also not perfect. We have spent a long time trying to cut down on seconds throughout various maps, but some do have their weaknesses. Sometimes we may run into a pole, walk when we could have sprinted, or miss a teleport or two. Nevertheless, we spent a large amount of time finding revolutionary shortcuts and shaving off seconds, so it should at least be quite an undertaking to improve on this run significantly.

For this run, we began timing the moment we were able to move as per SDA rules, and stopped the moment we lost control. These times were the tram opening and the explosion of the portal, respectively. We clocked in for a total time of ~1:36:50, with an SDA time of ~1:37:03. We finished with 26 non-traditional segments, most of them due to the random and difficult nature of their content, for a total of 93 segments.

For every level transition we included a special _2.dem demo which is automatically generated while recording during a map change, to help bridge the gap between loading a new level and the autosave which occurs a few seconds afterward. However, they do not count as their own segment as they were not necessary and were only included for video continuity.

If you have any questions about how we performed the tricks shown in the video, read the HL2DQ Tricks text as well as the HL2DQ Questions Guide text.

Screenshots: Showing 2 of 2 total images. Click an image to enlarge.

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